Act on Impulse

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Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Card Set | Jumpstart 2022 |
Card Type | Sorcery |
Rarity | Uncommon |
Mana Cost | |
Card Text | Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) |
Flavor Text | "You don't want to know what happens after I put on the goggles." |
Card Number | #492 |
Artist | Brad Rigney |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 13119 |
Has Foil? | No |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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Card Rulings
2014-07-18Any cards you don't play will remain exiled.
2014-07-18Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
2014-07-18The cards are exiled face up.
2014-07-18Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.