Archon of the Triumvirate

Archon of the Triumvirate

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Vintage Legal
Card Set Return to Ravnica
Card Type Creature — Archon
Rarity   Rare  
Mana Cost    
Card Stats 4 / 5
Card Text Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Card Number #142
Artist David Rapoza
Subtypes Archon
Keywords Detain , Flying
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 18877
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Card Rulings

2012-10-01

The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.

2012-10-01

The two nonland permanents can be controlled by the same opponent or by different opponents.

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.