Ash, Party Crasher

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Show All Legalities >>
Alchemy | Legal |
Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Future | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Standard | Legal |
Standardbrawl | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Wilds of Eldraine |
Card Type | Legendary Creature β Human Peasant |
Rarity | Uncommon |
Mana Cost | |
Card Stats | 2 / 2 |
Card Text | Haste Celebration β Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. |
Flavor Text | "Get up and dance! Let your feet thunder like forgehammers!" |
Card Number | #201 |
Artist | Jason Rainville |
Subtypes | Human , Peasant |
Keywords | Celebration , Haste |
Supertypes | Legendary |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 12684 |
EDHREC Saltiness | 0.4 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2023-09-01Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
2023-09-01Each celebration ability has a different effect.
2023-09-01Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
2023-09-01Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
2023-09-01The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.