Cleric of Life’s Bond

Cleric of Life’s Bond

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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Zendikar Rising
Card Type Creature — Vampire Cleric
Rarity   Uncommon  
Mana Cost   
Card Stats 2 / 2
Card Text Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Flavor Text "No gods. Only each other."
Card Number #222
Artist Andrey Kuzinskiy
Subtypes Cleric , Vampire
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 11131
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Card Rulings

2020-09-25

An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.

2020-09-25

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.

2020-09-25

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

2020-09-25

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

2020-09-25

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.