Colossal Majesty

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Show All Legalities >>
Alchemy | Legal |
Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Forgotten Realms Commander |
Card Type | Enchantment |
Rarity | Uncommon |
Mana Cost | |
Card Text | At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
Flavor Text | "Might doesn't just build empires. It protects them." —Inti, Sun Empire knight |
Card Number | #154 |
Artist | Randy Vargas |
Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 929 |
Has Foil? | No |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | Yes |
Time Shifted? | No |
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Other Printings
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Card Rulings
2018-07-13If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
2018-07-13If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
2018-07-13The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
2018-07-13You draw only one card, no matter how many creatures with power 4 or greater you control.