Curse of Inertia

Curse of Inertia

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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Vintage Legal
Card Set Commander 2013
Card Type Enchantment — Aura Curse
Rarity   Uncommon  
Mana Cost   
Card Text Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Flavor Text "As long as I pull the strings, you will dance."
—Tezzeret
Card Number #36
Artist Jasper Sandner
Subtypes Aura , Curse
Keywords Enchant
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 12854
Has Foil? No
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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Card Rulings

2013-10-17

A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

2013-10-17

Curse is an enchantment type, not a creature type (or any other kind of subtype).

2013-10-17

Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

2013-10-17

Each of the Curses can be attached to any player, including the player who cast the Curse.

2013-10-17

Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

2013-10-17

The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

2013-10-17

The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.