Cyclonic Rift

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Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Pioneer | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Double Masters |
Card Type | Instant |
Rarity | Rare |
Card Number | #339 |
Mana Cost | |
Card Text | Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Flavor Text | "Oh, *that's* what that switch does!" |
Artist | Chuck Lukacs |
Is Promo? | No |
Has Foil? | Yes |
Online Only? | No |
Frame Version | 2015 |
Border Color | Borderless |
Keywods | Overload |
Oversized? | No |
Joke Card? | No |
Reprint? | Yes |
In Starter? | Yes |
Time Shifted? | No |
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3rd Party Listings
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$35.00
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Card Rulings
2024-01-12Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2024-01-12If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
2024-01-12If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.