Divine Intervention

Divine Intervention

View Cropped Image
Download Full Image ( Card | Crop )

Show All Legalities >>
Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Oldschool Legal
Penny Legal
Predh Legal
Vintage Legal
Card Set Legends
Card Type Enchantment
Rarity   Rare  
Mana Cost    
Card Text This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Card Number #8
Artist Amy Weber
Card Languages English , Italian
Frame Version 1993
Border Color Black
EDHREC Rank 16214
Has Foil? No
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>


Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a vendor!

Card Rulings

2009-10-01

Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).

2009-10-01

In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.

2009-10-01

When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.