Fangorn, Tree Shepherd

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Brawl | Legal |
Commander | Legal |
Duel | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | The Lord of the Rings: Tales of Middle-earth |
Card Type | Legendary Creature — Treefolk |
Rarity | Rare |
Mana Cost | |
Card Stats | 4 / 10 |
Card Text | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end. |
Card Number | #415 |
Artist | David Rapoza |
Subtypes | Treefolk |
Supertypes | Legendary |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish |
Frame Version | 2015 |
Border Color | Borderless |
EDHREC Rank | 7602 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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Card Rulings
2023-06-16If a green mana you add has certain restrictions or riders associated with it (for example, if it was produced by Great Hall of the Citadel), they'll apply to that mana no matter when you spend it.
2023-06-16Once Fangorn, Tree Shepherd leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it is lost as normal. There is no penalty associated with this other than the loss of the mana.
2023-06-16You can keep unspent green mana indefinitely while Fangorn, Tree Shepherd is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.