Far Out

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Card Set | Unfinity |
Card Type | Enchantment |
Rarity | Mythic |
Mana Cost | |
Card Text | Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. |
Flavor Text | Memories that will technically last the rest of your life. |
Card Number | #294 |
Artist | Bram Sels |
Card Languages | English |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 28276 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | Yes |
In Starter? | Yes |
Time Shifted? | No |
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Other Printings
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Card Rulings
2022-10-07Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as âChoose one ââ or similar. Each of those options is a mode. Older cards didnât include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022-10-07If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022-10-07Okay, so Outlawsâ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlawsâ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlawsâ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), theyâre still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and âWhen this creature enters the battlefield, it deals 1 damage to any target.â
2022-10-07Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Outâs effect to it, you wonât be able to choose any single mode more than once.
2022-10-07The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.