Grasp of Fate

Grasp of Fate

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Brawl Legal
Commander Legal
Duel Legal
Gladiator Legal
Historic Legal
Legacy Legal
Oathbreaker Legal
Timeless Legal
Vintage Legal
Card Set Commander 2015
Card Type Enchantment
Rarity   Rare  
Mana Cost    
Card Text When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Card Number #3
Artist Tomasz Jedruszek
Frame Version 2015
Border Color Black
Has Foil? No
Is Promo? No
Oversized? No
Joke Card? No
Reprint? No
In Starter? Yes
Time Shifted? No
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Grasp of Fate #3 (NM) Commander 2015 C15 Magic MTG

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Card Rulings

2015-11-04

Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

2015-11-04

If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

2015-11-04

If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

2015-11-04

In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

2015-11-04

The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.