Grasp of Fate

Grasp of Fate

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Brawl Legal
Commander Legal
Duel Legal
Gladiator Legal
Historic Legal
Legacy Legal
Oathbreaker Legal
Timeless Legal
Vintage Legal
Card Set Wilds of Eldraine: Enchanting Tales
Card Type Enchantment
Rarity   Uncommon  
Mana Cost
Card Text When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Flavor Text "The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*
Card Number #3
Artist WFlemming Illustration
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Borderless
EDHREC Rank 991
EDHREC Saltiness 0.34
Has Foil? Yes
Reprint? Yes
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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3rd Party Listings

3rd Party Offer Image Title Price
eBay

MTG Grasp of Fate Showcase - Wilds of Eldraine WOT - 0003 Uncommon

$1.79

Card Rulings

2015-11-04

Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

2015-11-04

If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

2015-11-04

If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

2015-11-04

In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

2015-11-04

The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.