Lavinia of the Tenth

Lavinia of the Tenth

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Vintage Legal
Card Set Dragon's Maze
Card Type Legendary Creature — Human Soldier
Rarity   Rare  
Mana Cost    
Card Stats 4 / 4
Card Text Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Card Number #80
Artist Willian Murai
Subtypes Human , Soldier
Keywords Detain , Protection
Supertypes Legendary
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 8320
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Card Rulings

2013-04-15

Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15

If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

2013-04-15

If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15

Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.

2013-04-15

The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.