Mossborn Hydra

Mossborn Hydra

View Cropped Image
Download Full Image ( Card | Crop )
Show All Legalities >>

Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Foundations
Card Type Creature — Elemental Hydra
Rarity   Rare  
Mana Cost
Card Text Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Card Number #107
Artist Monztre
Subtypes Elemental , Hydra
Keywords Landfall , Trample
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 2673
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>

Other Printings

Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a vendor!

3rd Party Listings

3rd Party Offer Image Title Price
eBay

MTG FDN Mossborn Hydra Reg

$5.95

Card Rulings

2024-11-08

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08

If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.

2024-11-08

To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

2024-11-08

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).