Nightmare

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Alchemy | Legal |
Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool | Legal |
Penny | Legal |
Pioneer | Legal |
Predh | Legal |
Premodern | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Limited Edition Beta |
Card Type | Creature — Nightmare Horse |
Rarity | Rare |
Mana Cost | |
Card Stats | * / * |
Card Text | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. |
Flavor Text | The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. |
Card Number | #119 |
Artist | Melissa A. Benson |
Subtypes | Horse , Nightmare |
Keywords | Flying |
Card Languages | English |
Frame Version | 1993 |
Border Color | Black |
EDHREC Rank | 12622 |
Has Foil? | No |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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Card Rulings
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.