Sage of Hours

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Show All Legalities >>
Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Pioneer | Legal |
Vintage | Legal |
Card Set | Journey into Nyx |
Card Type | Creature β Human Wizard |
Rarity | Mythic |
Mana Cost | |
Card Stats | 1 / 1 |
Card Text | Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one. |
Card Number | #50 |
Artist | Matt Stewart |
Subtypes | Human , Wizard |
Keywords | Heroic |
Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2003 |
Border Color | Black |
EDHREC Rank | 7358 |
EDHREC Saltiness | 1.08 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2014-04-26Heroic abilities will resolve before the spell that caused them to trigger.
2014-04-26Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
2014-04-26Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
2014-04-26You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.