Sakashima the Impostor

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Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Predh | Legal |
Vintage | Legal |
Card Set | Secret Lair Drop |
Card Type | Legendary Creature — Human Rogue |
Rarity | Rare |
Mana Cost | |
Card Stats | 3 / 1 |
Card Text | You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." |
Card Number | #1232 |
Artist | Tsubonari |
Subtypes | Human , Rogue |
Supertypes | Legendary |
Card Languages | English |
Frame Version | 2015 |
Border Color | Borderless |
EDHREC Rank | 1716 |
EDHREC Saltiness | 0.31 |
Has Foil? | Yes |
Reprint? | Yes |
Is Promo? | No |
Release Date | 2023-04-14 |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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3rd Party Listings
3rd Party Offer | Image | Title | Price | |
---|---|---|---|---|
eBay
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MTG Secret Lair Sakashima the Impostor -SLD City Styles #1232 [UPick Foil/Reg] |
$20.00
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Card Rulings
2005-06-01If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
2005-06-01Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
2005-06-01Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.