Sentinel Dispatch

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Show All Legalities >>
Commander | Banned |
Duel | Banned |
Legacy | Banned |
Oathbreaker | Banned |
Pauper | Banned |
Vintage | Banned |
Card Set | Conspiracy |
Card Type | Conspiracy |
Rarity | Common |
Card Text | (Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender. |
Flavor Text | "Unusual. Security also worth stealing." —Dack Fayden |
Card Number | #11 |
Artist | Adam Paquette |
Frame Version | 2003 |
Border Color | Black |
Has Foil? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
Reprint? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2016-08-23A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.