Skyclave Pick-Axe

Skyclave Pick-Axe

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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Zendikar Rising
Card Type Artifact — Equipment
Rarity   Uncommon  
Mana Cost  
Card Text When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip    (  : Attach to target creature you control. Equip only as a sorcery.)
Card Number #309
Artist Pascal Blanché
Subtypes Equipment
Keywords Equip , Landfall
Frame Version 2015
Border Color Black
EDHREC Rank 13959
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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Card Rulings

2020-09-25

Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.

2020-09-25

If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

2020-09-25

If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.

2020-09-25

The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.

2024-11-08

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).