Sunseed Nurturer

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Show All Legalities >>
Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Predh | Legal |
Vintage | Legal |
Card Set | Shards of Alara |
Card Type | Creature — Human Druid Wizard |
Rarity | Uncommon |
Mana Cost | |
Card Stats | 1 / 1 |
Card Text | At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. : Add . |
Flavor Text | Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop. |
Card Number | #29 |
Artist | Steve Argyle |
Subtypes | Druid , Human , Wizard |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2003 |
Border Color | Black |
EDHREC Rank | 20986 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2008-10-01The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.