Voice of the Blessed

Voice of the Blessed

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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Innistrad: Crimson Vow
Card Type Creature — Spirit Cleric
Rarity   Rare  
Mana Cost   
Card Stats 2 / 2
Card Text Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Card Number #354
Artist Anastasia Ovchinnikova
Subtypes Cleric , Spirit
Card Languages English , French , German , Japanese
Frame Version 2015
Border Color Black
EDHREC Rank 3264
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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Card Rulings

2021-11-19

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Voice of the Blessed's first ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

2021-11-19

Gaining flying after it has become blocked won't cause Voice of the Blessed to become unblocked.

2021-11-19

If Voice of the Blessed is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.

2021-11-19

If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Voice of the Blessed triggers only once.

2021-11-19

In a Two-Headed Giant game, life gained by your teammate won't cause the first ability to trigger, even though it caused your team's life total to increase.

2021-11-19

The first ability of Voice of the Blessed triggers just once for each life-gaining event, no matter how much life was gained.