Weapon Rack

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Show All Legalities >>
Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Paupercommander | Legal |
Penny | Legal |
Pioneer | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Jumpstart 2022 |
Card Type | Artifact |
Rarity | Common |
Mana Cost | |
Card Text | This artifact enters with three +1/+1 counters on it. : Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery. |
Flavor Text | No weapon stays on the rack for long in the Burning Yard. |
Card Number | #807 |
Artist | Joe Slucher |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 18279 |
Has Foil? | No |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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Card Rulings
2019-10-04If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
2019-10-04Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
2019-10-04The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.