Wild Instincts

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Show All Legalities >>
Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Paupercommander | Legal |
Penny | Legal |
Pioneer | Legal |
Vintage | Legal |
Card Set | Magic Origins |
Card Type | Sorcery |
Rarity | Common |
Mana Cost | |
Card Text | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Flavor Text | Nissa had only the space of a heartbeat to react, her instincts steering her blade. |
Card Number | #206 |
Artist | Igor Kieryluk |
Keywords | Fight |
Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 23360 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2015-06-22If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
2015-06-22You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.