Woodlurker Mimic

Woodlurker Mimic

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Penny Legal
Predh Legal
Vintage Legal
Card Set Eventide  
Card Type Creature — Shapeshifter
Rarity   Common  
Mana Cost
Card Stats   2 /   1
Card Text Whenever you cast a spell that's both black and green, this creature has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Flavor Text A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
Card Number #130
Artist Franz Vohwinkel
Subtypes Shapeshifter
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 26552
EDHREC Saltiness 0.15
Has Foil? Yes
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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eBay

Woodlurker Mimic [Eventide] Near Mint

$0.73

Card Rulings

2008-08-01

Any other abilities the Mimic may have gained are not affected.

2008-08-01

If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.

2008-08-01

The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.

2009-10-01

The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.