Wandering Troubadour
Wandering Troubadour from Adventures in the Forgotten Realms. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Brawl | Legal |
| Commander | Legal |
| Duel | Legal |
| Explorer | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Timeless | Legal |
| Vintage | Legal |
| Card Set | Adventures in the Forgotten Realms |
| Card Type | Creature — Dragon Bard |
| Rarity | Uncommon |
| Mana Cost | |
| Card Stats | 4 / 2 |
| Card Text | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) |
| Flavor Text | "There's a new ballad waiting to be born around every corner." |
| Card Number | #210 |
| Artist | Rudy Siswanto |
| Subtypes | Bard , Dragon |
| Keywords | Venture into the dungeon |
| Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 14066 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
|
eBay
|
NM - Wandering Troubadour [AFR - 210] Adventures in the Forgotten Realms |
$1.18
|
Card Rulings
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
