The Tarrasque

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Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Pioneer | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Adventures in the Forgotten Realms |
Card Type | Legendary Creature — Dinosaur |
Rarity | Mythic |
Mana Cost | |
Card Stats | 10 / 10 |
Card Text | The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. |
Card Number | #333 |
Artist | Justine Jones |
Subtypes | Dinosaur |
Keywords | Fight |
Supertypes | Legendary |
Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 4699 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | Yes |
Time Shifted? | No |
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Card Rulings
2021-07-23Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23The Tarrasque will have haste and ward even if it was cast from a zone other than your hand. May we suggest the command zone?
2021-07-23The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.