Varis, Silverymoon Ranger
Varis, Silverymoon Ranger from Adventures in the Forgotten Realms. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Brawl | Legal |
| Commander | Legal |
| Duel | Legal |
| Explorer | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Penny | Legal |
| Pioneer | Legal |
| Timeless | Legal |
| Vintage | Legal |
| Card Set | Adventures in the Forgotten Realms |
| Card Type | Legendary Creature — Human Elf Ranger |
| Rarity | Rare |
| Mana Cost | |
| Card Stats | 3 / 3 |
| Card Text | Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. |
| Card Number | #335 |
| Artist | Justine Mara Andersen |
| Subtypes | Elf , Human , Ranger |
| Keywords | Reach , Venture into the dungeon , Ward |
| Supertypes | Legendary |
| Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 11867 |
| EDHREC Saltiness | 0.25 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | Yes |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
|
eBay
|
Varis, Silverymoon Ranger (209) Adventures in the Forgotten Realms AFR MTG Magic |
$1.50
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Other Printings
Card Rulings
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
