Sigil Captain
Sigil Captain from Alara Reborn. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Commander | Legal |
| Duel | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Predh | Legal |
| Vintage | Legal |
| Card Set | Alara Reborn |
| Card Type | Creature — Rhino Soldier |
| Rarity | Uncommon |
| Mana Cost | |
| Card Stats | 3 / 3 |
| Card Text | Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it. |
| Flavor Text | "One sigil awarded for valor, the other awarded for surviving Hellkite's Pass." |
| Card Number | #77 |
| Artist | Howard Lyon |
| Subtypes | Rhino , Soldier |
| Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2003 |
| Border Color | Black |
| EDHREC Rank | 13502 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
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eBay
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$1.19
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Other Printings
Card Rulings
2009-05-01Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
2009-05-01Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
2009-05-01For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
2009-05-01If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
