Stasis Snare

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Show All Legalities >>
Alchemy | Legal |
Brawl | Legal |
Commander | Legal |
Duel | Legal |
Explorer | Legal |
Future | Legal |
Gladiator | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Standard | Legal |
Standardbrawl | Legal |
Timeless | Legal |
Vintage | Legal |
Card Set | Battle for Zendikar |
Card Type | Enchantment |
Rarity | Uncommon |
Mana Cost | |
Card Text | Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. |
Card Number | #50 |
Artist | Jason Felix |
Keywords | Flash |
Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2015 |
Border Color | Black |
EDHREC Rank | 11074 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2024-11-08Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2024-11-08If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
2024-11-08If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.