Sigil Captain

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Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Predh | Legal |
Vintage | Legal |
Card Set | Commander 2011 |
Card Type | Creature — Rhino Soldier |
Rarity | Uncommon |
Mana Cost | |
Card Stats | 3 / 3 |
Card Text | Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it. |
Flavor Text | "One sigil awarded for valor, the other awarded for surviving Hellkite's Pass." |
Card Number | #225 |
Artist | Howard Lyon |
Subtypes | Rhino , Soldier |
Card Languages | English , French , German , Italian , Japanese , Spanish |
Frame Version | 2003 |
Border Color | Black |
EDHREC Rank | 13502 |
Has Foil? | No |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Other Printings
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Card Rulings
2009-05-01For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
2009-05-01If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
2009-05-01Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
2009-05-01Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.