Bloodchief Ascension

Bloodchief Ascension from Commander Masters. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Predh Legal
Vintage Legal
Card Set Commander Masters  
Card Type Enchantment
Rarity   Rare  
Mana Cost
Card Text At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Card Number #139
Artist Adi Granov
Card Languages Chinese Simplified , English , French , German , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 820
EDHREC Saltiness 0.99
Reprint? Yes
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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eBay

MTG Bloodchief Ascension (Borderless) 0636 - Commander Masters (CMM) Foil NM

$31.95

Price History

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Card Rulings

2009-10-01

Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

2009-10-01

Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

2009-10-01

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

2009-10-01

Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

2009-10-01

Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.