Cytoplast Manipulator

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Show All Legalities >>
Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Predh | Legal |
Vintage | Legal |
Card Set | Dissension |
Card Type | Creature — Human Wizard Mutant |
Rarity | Rare |
Mana Cost | |
Card Text | Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield. |
Card Number | #23 |
Artist | Dan Murayama Scott |
Subtypes | Human , Mutant , Wizard |
Keywords | Graft |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 2003 |
Border Color | Black |
EDHREC Rank | 12598 |
Has Foil? | Yes |
Reprint? | No |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | No |
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Card Rulings
2006-05-01If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
2006-05-01The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.