Havoc Festival

Havoc Festival from Return to Ravnica. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Havoc Festival Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Vintage Legal
Card Set Return to Ravnica  
Card Type Enchantment
Rarity   Rare  
Mana Cost
Card Text Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
Flavor Text "We can't control enemies who have no regard for their own survival."
—Arrester Lavinia, Tenth Precinct
Card Number #166
Artist Johannes Voss
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 6997
EDHREC Saltiness 0.46
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Havoc Festival 166 - Magic: The Gathering RTR - MP

$1.99

Price History

Card Rulings

2012-10-01

Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

2012-10-01

Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

2012-10-01

If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

2012-10-01

The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.

2012-10-01

In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.