Force Bubble

Force Bubble from Scourge. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Force Bubble Magic: The Gathering card image
View Cropped Image

Download Full Image ( Card | Crop )

Show All Legalities >>

Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Penny Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Scourge  
Card Type Enchantment
Rarity   Rare  
Mana Cost
Card Text If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Card Number #14
Artist Alan Pollack
Card Languages English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 1997
Border Color Black
EDHREC Rank 21072
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>
Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a beta vendor!

3rd Party Listings

Disclosure: The links below are advertisements. We may receive a commission if you click through and make a purchase on eBay.

3rd Party Offer Image Title Price
eBay

Force Bubble 1x MtG Scourge SCG SP/NM

$1.70

Price History

Card Rulings

2004-10-04

The effect does not prevent damage, it replaces it so the damage is neither dealt or prevented.

2004-10-04

If you take 6 damage at once, it will replace all 6 damage and put 6 counters on it. Then the second ability will trigger. Any additional damage you take before this ability resolves also results in counters, but once the ability resolves, this card is sacrificed.

2004-10-04

If you control more than one, each time you take damage you can decide which one replaces the damage, and that one replaces all of the damage. You can’t split the damage between them. You decide each time you take damage. Note that damage from multiple sources that happens at one time (such as combat damage) gives one choice, not one per source.