Savior of the Small
Savior of the Small from Duskmourn: House of Horror. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Alchemy | Legal |
| Brawl | Legal |
| Commander | Legal |
| Duel | Legal |
| Explorer | Legal |
| Future | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Standard | Legal |
| Standardbrawl | Legal |
| Timeless | Legal |
| Vintage | Legal |
| Card Set | Duskmourn: House of Horror |
| Card Type | Creature — Kor Survivor |
| Rarity | Uncommon |
| Mana Cost | |
| Card Stats | 3 / 4 |
| Card Text | Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. |
| Flavor Text | "You're safe, kiddo! For at least the next ten minutes. That's about all I can promise." |
| Card Number | #27 |
| Artist | Elizabeth Peiró |
| Subtypes | Kor , Survivor |
| Keywords | Survival |
| Card Languages | English , French , German , Italian , Japanese , Spanish |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 17043 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
|
eBay
|
x1 Savior of the Small DSK Duskmourn MTG 27 FOIL UNCOMMON M/NM 1x |
$1.05
|
Card Rulings
2024-09-20If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
2024-09-20If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
2024-09-20Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
2024-09-20If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
2024-09-20If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
