Rough Rhino Cavalry
Rough Rhino Cavalry from Avatar: The Last Airbender. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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| Card Set | Avatar: The Last Airbender |
| Card Type | Creature — Human Mercenary |
| Rarity | Common |
| Mana Cost | |
| Card Stats | 5 / 5 |
| Card Text | Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.) Exhaust — : Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) |
| Flavor Text | "Each one is a different kind of weapons specialist. They are also a very capable singing group." —Iroh |
| Card Number | #152 |
| Artist | Yuhong Ding |
| Subtypes | Human , Mercenary |
| Keywords | Exhaust |
| Card Languages | English |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 26365 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | Yes |
| Time Shifted? | No |
| Show More >> | |
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Card Rulings
2025-10-02"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."
2025-10-02If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
2025-10-02Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
2025-10-02Firebending abilities aren't mana abilities. They use the stack and can be responded to.
2025-10-02Any other mana you add during combat will still be lost as normal when moving between steps of combat.
2025-10-02Exhaust abilities can be activated any time you could normally activate an ability.
2025-10-02If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
2025-10-02Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
