Armory Mice

Armory Mice from Wilds of Eldraine. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Armory Mice Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Wilds of Eldraine  
Card Type Creature — Mouse
Rarity   Common  
Mana Cost
Card Stats   3 /   1
Card Text Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Flavor Text They help ensure that the forges of the dwarves are always squeaky clean.
Card Number #3
Artist Chris Seaman
Subtypes Mouse
Keywords Celebration
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 16443
EDHREC Saltiness 0.2
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

x1 Armory Mice WOE MTG 3 COMMON M/NM 1x

$1.04

Price History

Card Rulings

2023-09-01

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

2023-09-01

The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

2023-09-01

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

2023-09-01

Each celebration ability has a different effect.

2023-09-01

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.