Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne from Final Fantasy. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Balamb Garden, SeeD Academy // Balamb Garden, Airborne Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Final Fantasy  
Card Type Legendary Artifact — Vehicle
Rarity   Rare  
Card Stats   5 /   4
Card Text Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Card Number #272
Artist Jonas De Ro
Subtypes Vehicle
Keywords Crew , Flying
Supertypes Legendary
Card Languages English
Frame Version 2015
Border Color Black
EDHREC Rank 9137
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

x1 Balamb Garden, SeeD Academy // Airborne FIN Final Fantasy MTG 272 1x

$1.22

Price History

Other Printings

Card Rulings

2025-06-06

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

2025-06-06

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

2025-06-06

Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

2025-06-06

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

2025-06-06

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

2025-06-06

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

2025-06-06

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

2025-06-06

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

2025-06-06

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.