Bar the Gate
Bar the Gate from Adventures in the Forgotten Realms. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Brawl | Legal |
| Commander | Legal |
| Duel | Legal |
| Explorer | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Paupercommander | Legal |
| Pioneer | Legal |
| Timeless | Legal |
| Vintage | Legal |
| Card Set | Adventures in the Forgotten Realms |
| Card Type | Instant |
| Rarity | Common |
| Mana Cost | |
| Card Text | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Flavor Text | "This path is closed to you!" |
| Card Number | #47 |
| Artist | Johannes Voss |
| Keywords | Venture into the dungeon |
| Card Languages | Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 8240 |
| EDHREC Saltiness | 0.33 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
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eBay
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NM - Bar the Gate AFR - 47 Adventures in the Forgotten Realms |
$1.24
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Card Rulings
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23Dungeons are removed from the game as a state-based action.
