Biomancer’s Familiar

Biomancer’s Familiar from Ravnica Allegiance. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Biomancer’s Familiar Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Ravnica Allegiance  
Card Type Creature — Mutant
Rarity   Rare  
Mana Cost
Card Stats   2 /   2
Card Text Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Card Number #158
Artist Izzy
Subtypes Mutant
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 3219
EDHREC Saltiness 0.37
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Wizards of the Coast Biomancer's Familiar RNA Rare EN 158/259

$2.50

Price History

Card Rulings

2019-01-25

Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.

2019-01-25

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.

2019-01-25

An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .

2019-01-25

The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.