Bolrac-Clan Basher

Bolrac-Clan Basher from Murders at Karlov Manor. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Bolrac-Clan Basher Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Murders at Karlov Manor  
Card Type Creature — Cyclops Warrior
Rarity   Uncommon  
Mana Cost
Card Stats   3 /   2
Card Text Double strike, trample
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Flavor Text Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.
Card Number #112
Artist Warren Mahy
Subtypes Cyclops , Warrior
Keywords Disguise , Double strike , Trample
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 19331
EDHREC Saltiness 0.03
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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LP - Bolrac-Clan Basher MKM - 112 Murders at Karlov Manor

$0.99

Price History

Card Rulings

2024-02-02

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

2024-02-02

The creature spell is a 2/2 creature spell with ward that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

2024-02-02

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

2024-02-02

A disguise ability lets you cast a card face down by paying and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

2024-02-02

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

2024-02-02

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay to cast it. This is an alternative cost.

2024-02-02

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

2024-02-02

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

2024-02-02

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

2024-02-02

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

2024-02-02

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

2024-02-02

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.