Bristly Bill, Spine Sower

Bristly Bill, Spine Sower from Outlaws of Thunder Junction. Mythic MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Bristly Bill, Spine Sower Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Outlaws of Thunder Junction  
Card Type Legendary Creature — Plant Druid
Rarity   Mythic  
Mana Cost
Card Stats   2 /   2
Card Text Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Flavor Text "Wake up, little ones. There's a new day ahead."
Card Number #157
Artist Daniel Zrom
Subtypes Druid , Plant
Keywords Landfall
Supertypes Legendary
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 1087
EDHREC Saltiness 0.62
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

1x Bristly Bill, Spine Sower - OTJ MTG LP

$40.00

Price History

Other Printings

Card Rulings

2024-04-12

To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

2024-11-08

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).