Calix, Destiny’s Hand

Calix, Destiny’s Hand from Theros Beyond Death. Mythic MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Calix, Destiny’s Hand Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Theros Beyond Death  
Card Type Legendary Planeswalker — Calix
Rarity   Mythic  
Mana Cost
Loyalty   4
Card Text [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[−7]: Return all enchantment cards from your graveyard to the battlefield.
Card Number #257
Artist Chuck Lukacs
Subtypes Calix
Supertypes Legendary
Card Languages English
Frame Version 2015
Border Color Borderless
EDHREC Rank 3536
EDHREC Saltiness 0.21
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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3rd Party Listings

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eBay

MTG Calix, Destiny's Hand [THB - 211] HP

$1.00

Price History

Other Printings

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Card Rulings

2020-01-24

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

2020-01-24

If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.

2020-01-24

If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

2020-01-24

If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.

2020-01-24

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.