Call to Arms

Call to Arms from Ice Age. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Call to Arms Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Ice Age  
Card Type Enchantment
Rarity   Rare  
Mana Cost
Card Text As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Card Number #10
Artist Randy Gallegos
Card Languages English , French , German , Italian , Portuguese (Brazil) , Spanish
Frame Version 1993
Border Color Black
EDHREC Rank 26148
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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eBay

Call to Arms (LP) #10 Ice Age Rare Reserved List Magic card old school MTG

$0.99

Price History

Card Rulings

2004-10-04

You can't choose "colorless" as a color.

2009-10-01

If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.

2009-10-01

Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

2009-10-01

The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

2009-10-01

Call to Arms affects all white creatures, not just white creatures you control.