Case of the Stashed Skeleton

Case of the Stashed Skeleton from Murders at Karlov Manor. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Case of the Stashed Skeleton Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Murders at Karlov Manor  
Card Type Enchantment — Case
Rarity   Rare  
Mana Cost
Card Text When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Card Number #80
Artist Camille Alquier
Subtypes Case
Keywords Suspect
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 7325
EDHREC Saltiness 0.18
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Case of the Stashed Skeleton [MKM - 80] NM

$1.89

Price History

Card Rulings

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

2024-02-02

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

2024-02-02

If a creature is already suspected, suspecting it again won't have any effect.

2024-02-02

Each Case has two special keyword abilities: to solve and solved.

2024-02-02

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

2024-02-02

Once a Case becomes solved, it stays solved until it leaves the battlefield.

2024-02-02

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

2024-02-02

Cases don't lose their other abilities when they become solved.

2024-02-02

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

2024-02-02

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.