Case of the Trampled Garden

Case of the Trampled Garden from Murders at Karlov Manor. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Case of the Trampled Garden Magic: The Gathering card image
View Cropped Image

Download Full Image ( Card | Crop )

Show All Legalities >>

Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Murders at Karlov Manor  
Card Type Enchantment — Case
Rarity   Uncommon  
Mana Cost
Card Text When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Card Number #156
Artist Maxime Minard
Subtypes Case
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 9658
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>
Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a beta vendor!

3rd Party Listings

Disclosure: The links below are advertisements. We may receive a commission if you click through and make a purchase on eBay.

3rd Party Offer Image Title Price
eBay

Case of the Trampled Garden (MKM 156), Normal, Murders at Karlov Manor, MTG

$1.32

Price History

Card Rulings

2024-02-02

Cases don't lose their other abilities when they become solved.

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

2024-02-02

Once a Case becomes solved, it stays solved until it leaves the battlefield.

2024-02-02

Each Case has two special keyword abilities: to solve and solved.

2024-02-02

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

2024-02-02

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."

2024-02-02

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."