Cloister Gargoyle

Cloister Gargoyle from Adventures in the Forgotten Realms. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Cloister Gargoyle Magic: The Gathering card image
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Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Adventures in the Forgotten Realms  
Card Type Artifact Creature — Gargoyle
Rarity   Uncommon  
Mana Cost
Card Text When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Card Number #7
Artist Mark Zug
Subtypes Gargoyle
Keywords Venture into the dungeon
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 11670
EDHREC Saltiness 0.12
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

NM - Cloister Gargoyle (Showcase) AFR - 302 Adventures in the Forgotten Realms

$1.20

Price History

Other Printings

Card Rulings

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23

Dungeons are removed from the game as a state-based action.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

A player may only have one dungeon in the command zone at a time.

2021-07-23

Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.