Contagious Nim

Contagious Nim from Scars of Mirrodin. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Penny Legal
Predh Legal
Vintage Legal
Card Set Scars of Mirrodin  
Card Type Creature — Phyrexian Zombie
Rarity   Common  
Mana Cost
Card Stats   2 /   2
Card Text Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Flavor Text "This species has grown to be my preferred receptacle for our divine message."
—Sheoldred, Whispering One
Card Number #58
Artist Efrem Palacios
Subtypes Phyrexian , Zombie
Keywords Infect
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 14955
EDHREC Saltiness 0.5
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Magic Contagious Nim SOM 58 NM

$1.59

Price History

Card Rulings

2011-01-01

Damage from a source with infect affects planeswalkers normally.

2011-01-01

If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.

2011-01-01

Infect’s effect applies to any damage, not just combat damage.

2011-01-01

Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.

2011-01-01

The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.

2011-01-01

A player who has ten or more poison counters loses the game. This is a state-based action.