Cultivator’s Caravan

Cultivator’s Caravan from March of the Machine Commander. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Cultivator’s Caravan Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set March of the Machine Commander  
Card Type Artifact — Vehicle
Rarity   Rare  
Mana Cost
Card Stats   5 /   5
Card Text : Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Card Number #354
Artist Mark Zug
Subtypes Vehicle
Keywords Crew
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 2369
Reprint? Yes
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Cultivator's Caravan [MOC - 354]

$1.00

Price History

Other Printings

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Card Rulings

2016-09-20

As long as Cultivator's Caravan isn't an artifact creature, its ability can be activated if it came under your control this turn.

2017-09-29

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

2017-09-29

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

2017-09-29

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

2017-09-29

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

2017-09-29

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

2017-09-29

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

2017-09-29

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

2017-09-29

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

2017-09-29

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

2017-09-29

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

2017-09-29

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

2017-09-29

You may tap more creatures than necessary to activate a crew ability.