Die Young

Die Young from Kaladesh. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Kaladesh  
Card Type Sorcery
Rarity   Common  
Mana Cost
Card Text Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
Flavor Text "When the time comes, let go. Nothing lasts forever."
Card Number #76
Artist Ryan Yee
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 19325
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
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Die Young [KLD - 76] Common NM Kaladesh

$1.69

Price History

Card Rulings

2016-09-20

If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get {E}{E} or be able to pay any {E}.

2016-09-20

You choose the target creature as you cast Die Young. You don't choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.

2024-06-07

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-06-07

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07

{E} is the energy symbol. It represents one energy counter.

2024-06-07

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-06-07

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.